War is better when everyone gets a vote.

Vote or
die trying

A large-scale combined-arms FPS governed by committee. 31 voices. One battlefield. Zero plans.

Vote for alpha access Wishlist on Steam

Nobody is in charge. Everybody has a vote.

Vote for armor

Need tanks? Vote. The squad builds and fields vehicles only when the majority says so.

Vote for air

Aviation support, artillery, reinforcements, a new forward base. All decided by ballot, mid-firefight.

Open mic. Always.

Voice chat is mandatory. No proximity, no private radio, no settings. Everyone hears everyone.

Hive mind rules

Dozens of armed soldiers reaching consensus while explosions happen. The majority is probably wrong.

VODT gameplay: a 32-player voice chat panel beside a firefight, with the prompt Press V to vote
32 of 32 voices. In voice chat, no one can hear you vote.

Welcome, soldier.

You have been selected to participate in the future of warfare. Unfortunately, the future has voting rights.

Need tanks?

Vote.

Need air support?

Vote.

Need artillery, reinforcements, a new forward base, a completely different attack plan, or for everyone to abandon the objective and drive directly into the enemy?

Vote.

The majority decides. The majority is probably wrong. You are still going to do it.

Watch democracy deploy an aircraft carrier to a wheat field.

The battlefield is yours. Unfortunately, so is everyone else's.